https://bugs.kde.org/show_bug.cgi?id=525619
--- Comment #18 from Conn O'Griofa <[email protected]> --- I reported the variable rate animation pacing issue here: https://bugs.kde.org/show_bug.cgi?id=525841 If that bug has a more straightforward fix that allows overall pacing to work well both in desktop animation and fullscreen gaming scenarios, I can send a PR to Sunshine so that it switches back to variable rate when KWin 6.8 is detected. At the moment either fixed rate or variable has different downsides for 6.7+, but 6.6 and lower works fine with variable rate capture. -- You are receiving this mail because: You are watching all bug changes.
