https://bugs.kde.org/show_bug.cgi?id=525619

--- Comment #18 from Conn O'Griofa <[email protected]> ---
I reported the variable rate animation pacing issue here:
https://bugs.kde.org/show_bug.cgi?id=525841

If that bug has a more straightforward fix that allows overall pacing to work
well both in desktop animation and fullscreen gaming scenarios, I can send a PR
to Sunshine so that it switches back to variable rate when KWin 6.8 is
detected. At the moment either fixed rate or variable has different downsides
for 6.7+, but 6.6 and lower works fine with variable rate capture.

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