----- Original Message ----- > From: jp charras <[email protected]> > To: Mário Luzeiro <[email protected]>; "[email protected]" > <[email protected]> > Cc: > Sent: Thursday, July 31, 2014 4:29 AM > Subject: Re: [Kicad-developers] 3D-Viewer new rendering and contributions. > > Le 30/07/2014 19:48, Mário Luzeiro a écrit : >> Hi Nick, >> > ... > >> >>> I have problems with an older design, where the models are offset >>> way too much. Some unit problem? >> >> I notice in some models that I got in the web (ex: Walter) (you can >> see in my first screenshots, in the SMD resistors) that they have >> added some offset in Z coord. You see that they are "levitate" in > the >> PCB board. I dont know why they added it. Also IMPORTANT: I added now >> in VRML 2 the capability to parse transformation data (rotation, >> scale, scaleOrientation, center.. ) As Cirilo Bernardo pointed >> correctly, If the code is implemented correctly and the problem are >> in the model files, so the model files should be fixed. Check in your >> model files for the "Transform" tag and see if they have >> transformation data. If you have that Transform, you can remove it >> (whatever makes sense to you / your model) > > I also saw it. > > Looks like a unit issue. > For an historical reason, offset is given in inch. > Seems the conversion to internal units is not good. > > To see this issue, just edit a 3d shape parameters of any footprint on a > board. > > If you want an offset = 0.1 inch (easy to test with a DIP package), you > need to enter 0.1/25.4 > > -- > Jean-Pierre CHARRAS > >
One thing I'm not very happy about in my IDF export is that the offset units are the same as the IDF output units. However, the VRML exporter expects units in inches, so the text in the offset dialog is misleading for anyone working with IDF models. I didn't make any changes because I didn't want to upset the way VRML worked and I couldn't think of a good solution at the time. The issue is like this: 1. 3DViewer: oldest user of the 3D models so all other users must respect the way it works. 3DViewer uses inches because the models are expected to be in 0.1 inches per unit and the internal board unit is not a convenient unit for any user. 2. VRML export: uses the convention of 3DViewer. The inches is converted as necessary for VRML output to mm/m/in. 3. IDF exporter: the offset will be interpreted as IDF output units. If the IDF output is in mm (default) then it will be mm; if the output is THOU then it will be 0.001in. Maybe this is not the best thing, but for me I couldn't use the same behavior as the VRML code because it makes no sense to design a board in mm, export IDF in mm, but specify model offsets in inches. Any suggestions on how this can be unified will be welcome. One option is to add a selection item to the VRML dialog to specify if the offset is mm or inch. With that option I can also implement a good IDF solution. - Cirilo _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

