I can confirm, there are no GLEW issues during compilation on r5037 on OSX 10.9.
On Wed, Jul 30, 2014 at 1:29 PM, jp charras <[email protected]> wrote: > Le 30/07/2014 19:48, Mário Luzeiro a écrit : > > Hi Nick, > > > ... > > > > >> I have problems with an older design, where the models are offset > >> way too much. Some unit problem? > > > > I notice in some models that I got in the web (ex: Walter) (you can > > see in my first screenshots, in the SMD resistors) that they have > > added some offset in Z coord. You see that they are "levitate" in the > > PCB board. I dont know why they added it. Also IMPORTANT: I added now > > in VRML 2 the capability to parse transformation data (rotation, > > scale, scaleOrientation, center.. ) As Cirilo Bernardo pointed > > correctly, If the code is implemented correctly and the problem are > > in the model files, so the model files should be fixed. Check in your > > model files for the "Transform" tag and see if they have > > transformation data. If you have that Transform, you can remove it > > (whatever makes sense to you / your model) > > I also saw it. > > Looks like a unit issue. > For an historical reason, offset is given in inch. > Seems the conversion to internal units is not good. > > To see this issue, just edit a 3d shape parameters of any footprint on a > board. > > If you want an offset = 0.1 inch (easy to test with a DIP package), you > need to enter 0.1/25.4 > > -- > Jean-Pierre CHARRAS > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp >
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