----- Original Message -----
> From: Nick Østergaard <[email protected]>
> To: Cirilo Bernardo <[email protected]>
> Cc: Mário Luzeiro <[email protected]>; KiCad Developers
> <[email protected]>
> Sent: Friday, August 1, 2014 8:53 AM
> Subject: Re: [Kicad-developers] 3D-Viewer new rendering and contributions.
>
> 2014-08-01 0:23 GMT+02:00 Cirilo Bernardo <[email protected]>:
>
>> ----- Original Message -----
>>
>>> From: Nick Østergaard <[email protected]>
>>> To: Mário Luzeiro <[email protected]>
>>> Cc: KiCad Developers <[email protected]>
>>> Sent: Friday, August 1, 2014 12:36 AM
>>> Subject: Re: [Kicad-developers] 3D-Viewer new rendering and
> contributions.
>>>
>>> Hi Mario
>>>
>>> I did not manage to test your patch before it got committed in rev
>>> 5040, fine. But I have now tested it and the offsets and the rotations
>>> are good now.
>>>
>>> I do note that the big connectors I have are strange looking, I guess
>>> that is the thing about the "normals" you were talking about.
> They
>>> rendered fine before, but is it because the normals are inside out?
>>>
>>
>>
>> What do the models look like in another 3D viewer which correctly renders
>> normals? It's hard to tell with 3DViewer because it looks to me like
> every
>> facet is rendered on both sides (but that may be correct - the surface
>> may have the 'solid' attribute). If a facet were rendered only on 1
> side it
>> would be much easier to tell because the facet would be invisible from the
>> wrong side.
>>
>> - Cirilo
>>
> What viewer do you suggest? Does blender do it correctly?
>
I would try 'view3dscene' or even 'whitedune' although whitedune has a
frustrating interface. The VRML support in Blender is awful.
- Cirilo
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