Hi Nick,

Thanks for the comments.


> It seems that it cannot abort while performing the post processing shader.

True, but.. What CPU do you have?
It should take just hundreds of ms ... up to <1s depending on many cores you 
have.


> When in opengl mode and you hit the render button, it will show the lowres 
> raytrace.
> I think it might be better to keep showing the last opengl image instead of 
> the lowres raytrace, maybe.

I implemented that suggestion, check my latest branch updates.


> Also, there is a black border when in raytracing mode.
> When I resize the window it will short of change in jumps.
> I assume this is because you have a "discrete" size for the image itself.
> Is this something you plan to change/fix?

At this moment it is not an easy change.
But with your previous suggestion and some other changes I did (in raytracing 
mode preview) it may looks more OK.

The render is optimized in ray packages. One possible solution will be in 
future to render to a bigger than screen buffer resolution, then draw that 
buffer on the windows. That will waste some computation but should be OK.

Anyway... a black frame is something that increase the value price of your 
picture ;)

Mario

________________________________________
From: Nick Østergaard [[email protected]]
Sent: 18 June 2016 13:08
To: Mário Luzeiro
Cc: Cirilo Bernardo; Chris Pavlina; [email protected]
Subject: Re: [Kicad-developers] 3D-Viewer - Request for merge evaluation

Hi Mario,

I just tried to test this, and I will comment a bit.

It seems that it cannot abort while performing the post processing shader.

When in opengl mode and you hit the render button, it will show the lowres 
raytrace. I think it might be better to keep showing the last opengl image 
instead of the lowres raytrace, maybe.

Also, there is a black border when in raytracing mode. When I resize the window 
it will short of change in jumps. I assume this is because you have a 
"discrete" size for the image itself. Is this something you plan to change/fix?

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