Additionally I can't figure out what the bottom left button is for the preview. It is rendered as two circular arrows on my screen. i can't see the view changing when I click it.
2016-06-22 23:20 GMT+02:00 Nick Østergaard <[email protected]>: > Hi Mario > > I have noticed someting new. > > When I hit edit on a footprint, then switch to the 3D Settings tab it > will freeze briefly until the 3D preview is assembled. Ok. Then I > close the dialog on cancel. Then I open it again on the same footprint > and it now shows the 3D Settings tab directly instead of the > Properties tab, but now it is seen that the content in the 3D preview > is the image on the screen from the Opengal (GAL) canvas that was in > pcbnew itself. Maybe the 3D preview need to initialize a black canvas > to avoid this transient artifact? > > Nick > > 2016-06-19 22:36 GMT+02:00 Nick Østergaard <[email protected]>: >> 2016-06-19 20:09 GMT+02:00 Mário Luzeiro <[email protected]>: >>> Hi Nick, >>> >>> Thanks for the comments. >>> >>> >>>> It seems that it cannot abort while performing the post processing shader. >>> >>> True, but.. What CPU do you have? >> >> Intel(R) Core(TM) i5 CPU M 540 @ 2.53GHz >> >> That is a two core cpu with hyperthreading of 4. >> >>> It should take just hundreds of ms ... up to <1s depending on many cores >>> you have. >>> >> >> It takes about a second. If I time it manually I get about 1.4 to 1.5 >> seconds, by looking at the status bar. I can even make it three to >> five seconds. Same board, just zoomed in. It is not a complex board, >> it just contains a few footprints, a three VRML models and a STEP >> model. >> >>> >>>> When in opengl mode and you hit the render button, it will show the lowres >>>> raytrace. >>>> I think it might be better to keep showing the last opengl image instead >>>> of the lowres raytrace, maybe. >>> >>> I implemented that suggestion, check my latest branch updates. >>> >> >> That feels way better. >> >>> >>>> Also, there is a black border when in raytracing mode. >>>> When I resize the window it will short of change in jumps. >>>> I assume this is because you have a "discrete" size for the image itself. >>>> Is this something you plan to change/fix? >>> >>> At this moment it is not an easy change. >>> But with your previous suggestion and some other changes I did (in >>> raytracing mode preview) it may looks more OK. >>> >>> The render is optimized in ray packages. One possible solution will be in >>> future to render to a bigger than screen buffer resolution, then draw that >>> buffer on the windows. That will waste some computation but should be OK. >>> >> >> I think that will be a sane solution. I don't mind too much, I just >> noticed the behaivour. >> >>> Anyway... a black frame is something that increase the value price of your >>> picture ;) >> >> I think it needs to be a frame of gold leafs. :P >> >>> >>> Mario >>> >>> ________________________________________ >>> From: Nick Østergaard [[email protected]] >>> Sent: 18 June 2016 13:08 >>> To: Mário Luzeiro >>> Cc: Cirilo Bernardo; Chris Pavlina; [email protected] >>> Subject: Re: [Kicad-developers] 3D-Viewer - Request for merge evaluation >>> >>> Hi Mario, >>> >>> I just tried to test this, and I will comment a bit. >>> >>> It seems that it cannot abort while performing the post processing shader. >>> >>> When in opengl mode and you hit the render button, it will show the lowres >>> raytrace. I think it might be better to keep showing the last opengl image >>> instead of the lowres raytrace, maybe. >>> >>> Also, there is a black border when in raytracing mode. When I resize the >>> window it will short of change in jumps. I assume this is because you have >>> a "discrete" size for the image itself. Is this something you plan to >>> change/fix? _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

