2016-06-19 20:09 GMT+02:00 Mário Luzeiro <[email protected]>: > Hi Nick, > > Thanks for the comments. > > >> It seems that it cannot abort while performing the post processing shader. > > True, but.. What CPU do you have?
Intel(R) Core(TM) i5 CPU M 540 @ 2.53GHz That is a two core cpu with hyperthreading of 4. > It should take just hundreds of ms ... up to <1s depending on many cores you > have. > It takes about a second. If I time it manually I get about 1.4 to 1.5 seconds, by looking at the status bar. I can even make it three to five seconds. Same board, just zoomed in. It is not a complex board, it just contains a few footprints, a three VRML models and a STEP model. > >> When in opengl mode and you hit the render button, it will show the lowres >> raytrace. >> I think it might be better to keep showing the last opengl image instead of >> the lowres raytrace, maybe. > > I implemented that suggestion, check my latest branch updates. > That feels way better. > >> Also, there is a black border when in raytracing mode. >> When I resize the window it will short of change in jumps. >> I assume this is because you have a "discrete" size for the image itself. >> Is this something you plan to change/fix? > > At this moment it is not an easy change. > But with your previous suggestion and some other changes I did (in raytracing > mode preview) it may looks more OK. > > The render is optimized in ray packages. One possible solution will be in > future to render to a bigger than screen buffer resolution, then draw that > buffer on the windows. That will waste some computation but should be OK. > I think that will be a sane solution. I don't mind too much, I just noticed the behaivour. > Anyway... a black frame is something that increase the value price of your > picture ;) I think it needs to be a frame of gold leafs. :P > > Mario > > ________________________________________ > From: Nick Østergaard [[email protected]] > Sent: 18 June 2016 13:08 > To: Mário Luzeiro > Cc: Cirilo Bernardo; Chris Pavlina; [email protected] > Subject: Re: [Kicad-developers] 3D-Viewer - Request for merge evaluation > > Hi Mario, > > I just tried to test this, and I will comment a bit. > > It seems that it cannot abort while performing the post processing shader. > > When in opengl mode and you hit the render button, it will show the lowres > raytrace. I think it might be better to keep showing the last opengl image > instead of the lowres raytrace, maybe. > > Also, there is a black border when in raytracing mode. When I resize the > window it will short of change in jumps. I assume this is because you have a > "discrete" size for the image itself. Is this something you plan to > change/fix? _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

