If you select the object, then right click, then the text option is at the bottom of the drop down list. Select it by right clicking it. That way, you can enter anything you like.
Andy --- In kicad-users@yahoogroups.com, "partikkelfysiker" <partikkelfysi...@...> wrote: > > > > > > > > > > > > --- In kicad-users@yahoogroups.com, "Richard Webb" <axtz4@> wrote: > > > > > > > > > > > > --- In kicad-users@yahoogroups.com, "Andrew" <andrwpodm@> wrote: > > > > > > Does anyone know how to add colour to the 3d modules in Wings3D??? > > > Specifically I want to add colour bands to the resistor 3d modules so > > > that they match the value of the components I am using in my designs. For > > > the other parts in my board, I have just added text to the 3d modules so > > > that the value for each part is shown on the module, but for the > > > resistors, I would like to be able to do it properly. > > > > It's actually pretty easy to do, once you know the magic words. > > > > First, you need to set the face colors you'll be using. On the main menu, > > select Window | Outliner. That brings up a list of objects (that I've never > > manipulated, so be careful there) and, at the very bottom, a list of > > materials (by default, only "default"). > > > > Hit the space bar to de-select any current selections (a different menu is > > presented if there are active selections). Right-click in an empty space in > > the drawing area (not the "outline" dropdown). Select "Material..." and you > > should get a "New Material" dialog. Give the new material a name and click > > okay. > > > > The next box that opens is where you set the colors. Most of the time, you > > can set just the "diffuse" option. To get a color other than the default > > gray, click on the rectangle next to the little slider and manipulate the > > RGB and HSV sliders until you get what you want for that material. > > > > When you hit okay, the new material name is added to the "outliner" list. > > Create any additional materials; you can go back later to add them, of > > course. When finished, close the outliner. > > > > Now select some *faces* (not objects). If you want to apply a material to > > all faces on an object, do the usual to select the object and then click > > the "faces" icon up top. Materials can only be applied to faces, not > > objects, edges, or vertices. > > > > Right click on an empty area and you should see ".Material." as one of the > > options. Click that and you'll get a pop-up with the list of materials you > > built earlier. Just select the one you want. > > > > Sounds like a lot of steps but it's not too awkward once you've gone > > through it. > > > > "click on the rectangle next to the little slider and manipulate the RGB and > HSV" > > That one had me going for a long time. I didn't realize that little square > next to the slider was actually clickable. > > Once you have made a material, you can also have the Outliner window visible. > Select some faces, or objects (no need to select the "faces" icon on top for > 2D selections), and right-click on the material in the "Outliner" window, > choose "Assign to selection". > > > > One question though: How do you get text on something in wings3D? Other than > UV mapping bitmaps (haven't done that yet) or actually making 3D letters I > mean. >