This is a late reply, but I'm always up for a play test. I look forward to seeing The Blood Moors and One 4 Nine in the workshop very soon!
On Fri, Nov 16, 2012 at 7:32 AM, SodaBob <soda...@sodabob.com> wrote: > Haven't checked into the list for awhile, but this sounds really amazing > and ambitious! > > Bob. > ________________________________ > From: l4dmapper-boun...@list.valvesoftware.com [ > l4dmapper-boun...@list.valvesoftware.com] On Behalf Of Kev Edwards [ > keved...@hotmail.com] > Sent: Friday, November 16, 2012 4:36 AM > To: Left 4 Dead Modder List > Subject: Re: [L4Dmapper] The Bloody Moors > > Thanks guys for all the interest. In a few weeks I'll contact those who've > expressed an interest in helping with the playtesting. There are still some > bits and pieces I need to setup in maps 1-4; you know how it is, seemingly > neverending things to fix and improve. :) > > Cheers > Kev > > -----Original Message----- > From: ics > Sent: Tuesday, November 13, 2012 11:47 AM > To: Left 4 Dead Modder List > Subject: Re: [L4Dmapper] The Bloody Moors > > Hit me up with a copy and i'll have it tested with 3 other friends this > weekend. > > -ics > ----- Alkuperäinen viesti ----- > > Hey guys > > > > For the last two years since releasing “One 4 Nine” I’ve been working on > > a new campaign, entitled “The Bloody Moors”. It’s a Left 4 Dead 2 > > campaign set on the Yorkshire Moors in Northern England. The campaign > > mostly focuses on the bleak wind-swept Yorkshire moors, with isolated > > old cottages and stables, a filthy canal and apartment building, an old > > cemetery and ruined church, a quarantined fishing village... and a > > long-buried eldritch horror. > > > > Screenshots and video trailer here: > > http://forums.steampowered.com/forums/showthread.php?t=2988290 > > > > Influences include: 28 Days Later, the Hound of the Baskervilles, > > American Werewolf in London, the League of Gentlemen, and HP Lovecraft > > novels. > > > > The Bloody Moors has a lot of new models created by Bunny, which really > > help give an authentic English feeling to the campaign, such as the > > iconic red telephone box. Bunny has also created new melee weapons and > > a custom tank; part-werewolf, part-tank... a “weretank”. > > > > There is new music and sound effects created by Jeroen van Eden, who > > created the soundtrack for Blood Tracks. Thanks also to Jeroen for > > creating the video trailer. > > > > Massive thank you to both Bunny and Jeroen for doing an amazing job and > > sticking with me these last two years on this project. I’ve been very > > lucky to find people as dedicated as I am in wanting to complete this > > project. > > > > I’ve pretty much finished four of the maps and am currently working on > > the finale map. I’m hoping to release the full campaign in about three > > months (depending on my day job) but in a few weeks want to start with > > some playtests. If anyone wants to help out with the playtesting, > > please let me know. > > > > Thanks > > Kev > > > > > > _______________________________________________ > > L4Dmapper mailing list > > L4Dmapper@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > _______________________________________________ > L4Dmapper mailing list > L4Dmapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > _______________________________________________ > L4Dmapper mailing list > L4Dmapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ > L4Dmapper mailing list > L4Dmapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ L4Dmapper mailing list L4Dmapper@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper