Thanks, I've added your name to my list. I'm currently in crunch at work so
progress has slowed a bit as I'm only finding time to continue The Bloody Moors
at weekends, but my only major task remaining is some detailing in the map5
finale area. All the final dialogue has been recorded and implemented, and
pretty much all custom props and textures are now done, so I'm hoping to have a
fully playable build through the entire campaign in a month or so.
As for the new workshop, yeah as ics says I've heard there are filesize issues
so I've held off until these are fixed.> From: [email protected]
> Date: Sun, 27 Jan 2013 08:52:01 -0600
> To: [email protected]
> Subject: Re: [L4Dmapper] The Bloody Moors
>
> This is a late reply, but I'm always up for a play test. I look forward to
> seeing The Blood Moors and One 4 Nine in the workshop very soon!
>
>
> On Fri, Nov 16, 2012 at 7:32 AM, SodaBob <[email protected]> wrote:
>
> > Haven't checked into the list for awhile, but this sounds really amazing
> > and ambitious!
> >
> > Bob.
> > ________________________________
> > From: [email protected] [
> > [email protected]] On Behalf Of Kev Edwards [
> > [email protected]]
> > Sent: Friday, November 16, 2012 4:36 AM
> > To: Left 4 Dead Modder List
> > Subject: Re: [L4Dmapper] The Bloody Moors
> >
> > Thanks guys for all the interest. In a few weeks I'll contact those who've
> > expressed an interest in helping with the playtesting. There are still some
> > bits and pieces I need to setup in maps 1-4; you know how it is, seemingly
> > neverending things to fix and improve. :)
> >
> > Cheers
> > Kev
> >
> > -----Original Message-----
> > From: ics
> > Sent: Tuesday, November 13, 2012 11:47 AM
> > To: Left 4 Dead Modder List
> > Subject: Re: [L4Dmapper] The Bloody Moors
> >
> > Hit me up with a copy and i'll have it tested with 3 other friends this
> > weekend.
> >
> > -ics
> > ----- Alkuperäinen viesti -----
> > > Hey guys
> > >
> > > For the last two years since releasing “One 4 Nine” I’ve been working on
> > > a new campaign, entitled “The Bloody Moors”. It’s a Left 4 Dead 2
> > > campaign set on the Yorkshire Moors in Northern England. The campaign
> > > mostly focuses on the bleak wind-swept Yorkshire moors, with isolated
> > > old cottages and stables, a filthy canal and apartment building, an old
> > > cemetery and ruined church, a quarantined fishing village... and a
> > > long-buried eldritch horror.
> > >
> > > Screenshots and video trailer here:
> > > http://forums.steampowered.com/forums/showthread.php?t=2988290
> > >
> > > Influences include: 28 Days Later, the Hound of the Baskervilles,
> > > American Werewolf in London, the League of Gentlemen, and HP Lovecraft
> > > novels.
> > >
> > > The Bloody Moors has a lot of new models created by Bunny, which really
> > > help give an authentic English feeling to the campaign, such as the
> > > iconic red telephone box. Bunny has also created new melee weapons and
> > > a custom tank; part-werewolf, part-tank... a “weretank”.
> > >
> > > There is new music and sound effects created by Jeroen van Eden, who
> > > created the soundtrack for Blood Tracks. Thanks also to Jeroen for
> > > creating the video trailer.
> > >
> > > Massive thank you to both Bunny and Jeroen for doing an amazing job and
> > > sticking with me these last two years on this project. I’ve been very
> > > lucky to find people as dedicated as I am in wanting to complete this
> > > project.
> > >
> > > I’ve pretty much finished four of the maps and am currently working on
> > > the finale map. I’m hoping to release the full campaign in about three
> > > months (depending on my day job) but in a few weeks want to start with
> > > some playtests. If anyone wants to help out with the playtesting,
> > > please let me know.
> > >
> > > Thanks
> > > Kev
> > >
> > >
> > > _______________________________________________
> > > L4Dmapper mailing list
> > > [email protected]
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >
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> >
> >
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