Issues I've had with the current system that I've noticed is mainly with scripts but I'm just going to assume for now that when the scripting tool comes this will be fixed. I have noticed a few times though that an addon doesn't seem to take effect until I restart the game. My biggest complaints about the workshop at the moment would have to be people not properly tagging their stuff properly and the rating system. A simple thumbs up and thumbs down voting system is good for some things like Greenlight but not for when you are trying to rate an item on the workshop. Example: I thought Deathcraft was a pretty good campaign but didn't deserve a perfect score but at the same I don't think it deserves a 0. What the workshop could really use in the way of reviews is something similar to the ModDB review system, a 0-5 star ranking system then give them a spot to write something about why they gave it that score.
>We are also using this list less and the new forums more - would it be helpful to have a dedicated modding/mapping forum and have the list discussions there? Yes very much, the current general SDK one located here: http://steamcommunity.com/discussions/#tools does get some posters but not very many. If you could find a way to include a "Take me to forums" button into the authoring tools I think it would help it out. I like the forum layout for the most part but I feel like there isn't enough sub directories, for instance it could be broken down further into mapping, scripting, tech support, suggestions, etc. If you look at the l4d2 discussion hub right now it's kind of a messy mixture of people asking for tech help, looking for people to play with, and those offering suggestions. With about 3 pages of discussions for this game being created everyday alone it makes it really hard to browse. @Eugenio: Try navigating the forums using your normal web browser it's much easier then using Steams I found. >One change coming - we will be allowing mods to run on our servers in co-op but not versus. Does this include mutations? For instance if someone were to make a versus mutation is there a chance it could show up on the official servers? I can understand why you wouldn't want things like skins and sound packs but I think custom mutations for versus could add greatly to the game. >Lastly, if you have been around and want to be in the beta group for the new scripting tools coming out - let me know by replying privately to me and please include a link with your current work. We are looking to distribute these first to experienced modders and then open it up to people less familiar with the current tools. If you haven't already I strongly suggest you ask Shotgunefx, he's done a ton of work for the community and a lot of it is providing scripting documentation. His Scripting FAQ located in the old L4D2 forums is very helpful and a lot of the info he found out about it has been carried over to the main developer wiki. He's always responding to peoples questions and it would be a real shame if he didn't get in as I feel he is the most suitable person for giving you guys the feedback on this new tool that you need. On Wed, Jan 30, 2013 at 8:45 PM, Eugenio Roman <[email protected]>wrote: > As much as I'd like my campaign featured (It would be an honor), I think > there are better campaigns out there. > > My Issue with using steam forums/groups, is that it takes too many clicks > to get there. I have +100 groups on my profile, and browsing through them > is a hassle. There has to be an easier way to look for those. > > On Wed, Jan 30, 2013 at 7:19 PM, Andrew Searle > <[email protected]>wrote: > > > Copy that! Interesting... > > > > On Wed, Jan 30, 2013 at 7:51 PM, Chet Faliszek <[email protected] > > >wrote: > > > > > Across the board, it is about 70% of the community is playing Co-op and > > > survival. So official servers will soon be allowing mods there but not > > in > > > versus. There is no good method for policing those on our servers so > we > > > want a place where players can always find an unmodified game of > versus. > > > > > > > > _______________________________________________ > > L4Dmapper mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > -- > Eugenio "Motanum" Roman > > https://sites.google.com/site/motanumproyect/ > [email protected] > http://twitter.com/#!/MotanumR > http://steamcommunity.com/id/Motanum > http://www.youtube.com/user/motanium > _______________________________________________ > L4Dmapper mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
