We are working on the tags. The problem of collections is a bit ugly and are working to simplify the presentation.
thanks -----Original Message----- From: l4dmapper-boun...@list.valvesoftware.com [mailto:l4dmapper-boun...@list.valvesoftware.com] On Behalf Of Arthur Lin Sent: Thursday, January 31, 2013 12:42 AM To: Left 4 Dead Modder List Subject: Re: [L4Dmapper] The Workshop I'm not sure if workshop is 'moddable' to tailor for each game. It would be cool if the blog's featured campaign section was embedded in l4d2 workshop. What I've noticed so far with limited use of workshop... --Tagging, in a broad sense. This probably has known or expected issues with it already. I primarily have a personal issue with content discovery (or haven't figured it out), so I rely on categories+recent items filtering. Examples: an obvious one is that survival-only, etc. maps aren't separate from campaigns; a submitter may consider an official campaign poster mod as campaign, which isn't far-fetched for some and nonsensical to others. In my case, I have to ignore those 'badly tagged' items when I'm looking for any recently submitted campaigns or new submissions to a category. Would it be unwise to explain what 'campaign' means in the workshop tool, is it intentionally left vague to see how people interpret the tag names, ...? --For newcomers to workshop only. Collections are not intuitive for most friends so far. Another buddy or myself has to give a heads up before or after the matter. A handful have accidentally downloaded a single VPK. Luckily, it's only a one time bump in the road to what is already positive in more ways than negative. And a mapping section would be helpful, but there would be a lot of value missing if at least some of the threads from SPUF l4d2 mapping forums aren't moved over to the new one at some time or another. There's a treasure trove of solutions and examples to development problems among the chatter there. It also has the expected effect of separating people a bit more. Something like a link/announcement in SPUF on the top of the subforum may help. On Wed, Jan 30, 2013 at 8:45 PM, Eugenio Roman <eugenio.motanu...@gmail.com>wrote: > As much as I'd like my campaign featured (It would be an honor), I > think there are better campaigns out there. > > My Issue with using steam forums/groups, is that it takes too many > clicks to get there. I have +100 groups on my profile, and browsing > through them is a hassle. There has to be an easier way to look for those. > > On Wed, Jan 30, 2013 at 7:19 PM, Andrew Searle > <and...@aycarumbaonline.com>wrote: > > > Copy that! Interesting... > > > > On Wed, Jan 30, 2013 at 7:51 PM, Chet Faliszek > > <ch...@valvesoftware.com > > >wrote: > > > > > Across the board, it is about 70% of the community is playing > > > Co-op and survival. So official servers will soon be allowing > > > mods there but not > > in > > > versus. There is no good method for policing those on our servers > > > so > we > > > want a place where players can always find an unmodified game of > versus. > > > > > > > > _______________________________________________ > > L4Dmapper mailing list > > L4Dmapper@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > -- > Eugenio "Motanum" Roman > > https://sites.google.com/site/motanumproyect/ > eugenio.motanu...@gmail.com > http://twitter.com/#!/MotanumR > http://steamcommunity.com/id/Motanum > http://www.youtube.com/user/motanium > _______________________________________________ > L4Dmapper mailing list > L4Dmapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ L4Dmapper mailing list L4Dmapper@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper _______________________________________________ L4Dmapper mailing list L4Dmapper@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper