If L4D3 happens, I'd be all about getting back into it. In the mean time, I've been working in UnrealEngine... which is an interesting departure from BSP-centric mapping since UE4 relies very heavily on meshes over BSP brushes. And I've been working on a 2D fighting game using MonoGame and a copy of Monocle (Towerfall's engine).
It's enough to keep me occupied until Valve decides it wants to do L4D3. I really don't know if it intends to do so or not. It's pretty obvious that they're doing just fine financially not continuing Half-Life or L4D3. DoTA2 seems to be doing pretty well... and the same with their distribution service. I wouldn't completely discount L4D3 not being made, however, considering that: 1) Valve isn't a public company, and can do whatever it damn well pleases, and 2) They've re-invested efforts into Counter-strike (of all games), so never say never. On Wed, May 21, 2014 at 11:55 AM, Glen Huey <[email protected]> wrote: > I am sure when L4D3 comes around this list will fire back up. Should be > fun. > > > On Wed, May 21, 2014 at 7:32 AM, Hans Wakelin <[email protected] > >wrote: > > > Initially just poking on the lack of action in the list I got a lot more > > info than I could've hoped for. > > Thanks for all the links, Jesse. So many knowledgeable people on this > > list (myself not included). Sucks there's not much going on here > anymore. > > > > I guess I'll just have to wait, indefinitely, to see if this list gets > > revived sometime around L4D's reincarnation. > > > > On a related note, when I played L4D2 the other day, I tried to join a > map > > (urban flight?) that appeared in the list of VS games. Now this was a > > first for me... Highlighting the map entry in the list there on the > right - > > iirc, the download link was*steam* something. Clicking that link > > immediately started downloading it in-game with a nbs snazzy black/white > > progress bar in the bottom-right, without taking me to some site. All > > without having to restart the game the map was playable...supposedly. > > > > Unfortunately, when it finished dling no one was playing the map anymore, > > of course... It was seamless, reminding me of the old quake days. A > great > > (-ly expected) feature way too late. 'tis a pity. > > > > > Date: Fri, 11 Apr 2014 12:16:33 -0500 > > > From: [email protected] > > > To: [email protected] > > > Subject: Re: [L4Dmapper] L4Dmapper Digest, Vol 57, Issue 1 > > > > > > "Kind of dead yes, which forums do you refer to?" > > > ---------------------------------------------------------------------- > > > > > > > > > Old Steam forums for L4D2 campaigns is still fairly active > > > http://forums.steampowered.com/forums/forumdisplay.php?f=834 > > > > > > New Steam forums of course but it is a tad "polluted" like the workshop > > > http://steamcommunity.com/app/550/discussions/3/ > > > > > > Mapping in general for Source there's still at least 4 or so places I > > visit > > > regularly > > > > > > New SDK forums: http://steamcommunity.com/app/211/discussions/0/ > > > > > > Old SDK forums: > > http://forums.steampowered.com/forums/forumdisplay.php?f=193 > > > > > > Interlopers: http://www.interlopers.net/ > > > > > > Facepunch: http://facepunch.com/forumdisplay.php?f=38 > > > > > > Source Engine Subreddit: http://www.reddit.com/r/SourceEngine/ > > > > > > I'm sure there's others I've accidentally left out. > > > > > > > > > On Thu, Apr 10, 2014 at 11:45 AM, ics <[email protected]> wrote: > > > > > > > Kind of dead yes, which forums do you refer to? > > > > > > > > -ics > > > > > > > > Jesse Oak kirjoitti: > > > > > > > > Don't think so, most people just post on the forums though. > > > >> > > > >> > > > >> On Thu, Apr 10, 2014 at 8:58 AM, Hans Wakelin < > > [email protected]> > > > >> wrote: > > > >> > > > >> Happy New Year?? > > > >>> > > > >>> Is this mailing list dead? > > > >>> > > > >>> Best regards. > > > >>> > > > >>> Date: Mon, 16 Dec 2013 22:16:41 -0600 > > > >>>> From: [email protected] > > > >>>> To: [email protected] > > > >>>> Subject: Re: [L4Dmapper] L4Dmapper Digest, Vol 57, Issue 1 > > > >>>> > > > >>>> This is almost the exact discussion I was in when Alien Swarm was > > > >>>> > > > >>> released and people didn't play custom campaigns. Then without > valve > > > >>> updates they stopped playing it all together. It's difficult to > get a > > > >>> good > > > >>> team of players and ones that know the maps and even harder to get > > them > > > >>> to > > > >>> play that long. That's why people stick to stock campaigns > -everyone > > > >>> knows > > > >>> the maps. > > > >>> > > > >>>> -Liquid Gravity > > > >>>> > > > >>>> o/l4dmapper > > > >>> > > > >>> _______________________________________________ > > > >>> L4Dmapper mailing list > > > >>> [email protected] > > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > >>> > > > >>> _______________________________________________ > > > >> L4Dmapper mailing list > > > >> [email protected] > > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > >> > > > > > > > > > > > > _______________________________________________ > > > > L4Dmapper mailing list > > > > [email protected] > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > > _______________________________________________ > > > L4Dmapper mailing list > > > [email protected] > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > _______________________________________________ > > L4Dmapper mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > _______________________________________________ > L4Dmapper mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
