On 9 January 2011 12:44, Michael Van Canneyt wrote: > > I think it makes more sense to skip SDL and directly use the linux > framebuffer.
The reasoning behind wanting to use SDL is so that I can target multiple platforms with one backend. Maybe not ideal, but a quick fix in supporting many platforms. Two platforms I am very interested in is Linux Framebuffer (so as to bypass the horrible X11) and Haiku (pretty amazing features and very fast). Closer to the time, I'll take a deeper look into each platforms API. As you said, writing for the platform directly and bypassing a extra layer/dependency might be the better approach in the long run. -- Regards, - Graeme - _______________________________________________ fpGUI - a cross-platform Free Pascal GUI toolkit http://fpgui.sourceforge.net -- _______________________________________________ Lazarus mailing list [email protected] http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
