On Jan 9, 2011, at 4:16 PM, Graeme Geldenhuys wrote:

> On 9 January 2011 12:44, Michael Van Canneyt wrote:
>> 
>> I think it makes more sense to skip SDL and directly use the linux
>> framebuffer.
> 
> The reasoning behind wanting to use SDL is so that I can target
> multiple platforms with one backend. Maybe not ideal, but a quick fix
> in supporting many platforms. Two platforms I am very interested in is
> Linux Framebuffer (so as to bypass the horrible X11) and Haiku (pretty
> amazing features and very fast).
> 
> Closer to the time, I'll take a deeper look into each platforms API.
> As you said, writing for the platform directly and bypassing a extra
> layer/dependency might be the better approach in the long run.

That's why we would need a common context library to be added to fpGUI in the 
long term.

Darius
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