On 04/02/14 15:15, Michael Van Canneyt wrote: > > [...] > > I would be very interested to see experiments proving that this will > make an actual difference in human operator efficiency. >
I know this is completely different ballpark, but, why do you think, 3d games are all in pursuit of FPS ? And some (older ones but not just - case Starcraft (II)) being capable to /rendrer/ (not display!) 100-s of frames per second on todays' hardware, even though 60FPS would be enough for anybody's eyes? And why gamers won't buy a mouse that at least doesn't try to communicate to computer at 1000Hz ? Answer is what MML said: it's about precision - if you are able to calculate objects' coordinates more precisely than your brain can perceive them, you'll get absolute smoothness of any movement. So far, I think, not many can actually achieve that though. Even your plain old 2d interface however sexed up it may be... > If something is that time critical, I would not leave it to a human > operator to begin with :) > :) tell this to Starcraft players ;) > Michael. -L ;) -- _______________________________________________ Lazarus mailing list [email protected] http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
