On Tue, 04 Feb 2014 18:21:14 +0000
Mark Morgan Lloyd <[email protected]> wrote:

> With the major caveat that the interfaces used for playing video and for 
> program-generated graphics are distinct (hardware MPEG decompression in 
> one case, OpenGL in the other) and having one work implies nothing about 
> the other.
"Implies nothing" is a little too strong for my liking. I give you that this is 
no proof of OpenGL and hardware video decompression using the same mechanics of 
bypassing X.
I don't know much about older implementations of hardware video decompression 
(my impressions at the time was that they were Windows only) but VDPAU is 
immplemented in the device driver, so I have a hard time believing that they do 
not transfer data the same way as they do for OpenGL.
I know that at least for some codecs (and vendors) the decompression is done in 
the shader processors and I see no reason to use a radically different system 
to transfer video streams to these processors than they use to transfer OpenGL 
data.
IMHO being implemented in the same driver is a hint that they use similar 
mechanics.

R.

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