> I downloaded the GLScene (the only I know) source ("stable" and cvs)
> but I'm having problems to compile both.
> The file GLScanLinedGraphics.pas is missing. And if i ignore it, i get
some of:

NO ! you download the lazarus version ? or from sourceforge

have checked out complete cvs bevore 5 seconds and glscenlinedgraphics.pas
is there !

check out cvs from avl.ath.cx as described in lazarus wiki
and dont try to use delphi version of glscene

> Some issue?
>
> Other library (3d engine) better than glscene for my intentions?

your intensions ? what intensions ?
if you wnat to work simple then glscene is good for you but it has a little
bit of overhead
if you want to have to get all the power from opengl then write all the
stuff yourself
and have 10x code size
so: for big projects you better use glscene
for small projects that asume mutch power from the graphic card like demos
you better use c and opengl directly
its like the stuff with all other
if you want to spend some time with your famely and dont want to hunt a lot
of stack errors use pascal
if you want to develop the hole night along and want to get the last bit of
cpu time and memory out of your
i386 use c ...

same thing for opengl and glscene the wrapper glscene eats a bit of cpu time
and memory but save time and money

regards
Christian

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