On Sun, 29 Jul 2007 14:36:17 +0200
Christian Iversen <[EMAIL PROTECTED]> wrote:

> I've programmed a lot of graphics and sound-related libraries and 
> applications, and I've made several components as well.
> 
> Unfortunately I don't have the spare time to make such a component 
> myself - I'd be willing to help out someone who would make it, though.

Hi,
I found some windows bindings for ffmpeg on the net and 'ported' them 
to linux. At the moment I am trying to write a player class, but it is for my 
own project and therefore it streams the movie to an OpenGL texture. If I 
succeed I will try to make a component for Lazarus, too, using TCanvas.
But I have 2 questions:

1. Is there a multi plattform sound component I can use? I know SDL would work 
but I don't want to depend on SDL.
2. Do you know anything about ffmpeg especially about playing the video with 
the correct speed? At the moment I just get the fps from the stream and update 
my texture accordingly, but this is just a hack and I would like to implement 
it TheCorrectWay(tm).

tia 

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