>
> Perhaps you could email him and suggest, instead of a term that means 
> nothing to most people (affordances), he could use a term like 
> 'possible-actions' or something ;-) 
>
> 'Affordance' is a term of a designer's world (just like 'class' or 
'method' are terms of a programmer's world).
If you want the whole story see: 
http://www.jnd.org/dn.mss/affordances_and.html.
Imagine standing in front of glass door without a hint if you should push 
or pull on the left or on the right to open it. There are four 
possibilities.
A plate plate a the right of the door would be an affordance to push the 
door at the right side, whilst a handle would be an affordance to pull the 
door.
(This example is from Don Norman's 'The Design of Everyday Things'.)

I've seen splitters with a kind of handle, a small area with a different 
color, that indicates that its actionable.

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