On Tue, Dec 13, 2016 at 5:36 PM, Diego Biurrun <[email protected]> wrote:
> Just a few cursory remarks as I only have a short moment right now.
>
> On Tue, Dec 13, 2016 at 02:19:03PM +0100, Steve Lhomme wrote:
>> --- /dev/null
>> +++ b/avconv_d3d11va.c
>> @@ -0,0 +1,410 @@
>> +
>> +/* define all the GUIDs used directly here,
>> +   to avoid problems with inconsistent dxva2api.h versions in mingw-w64 and 
>> different MSVC version */
>
> That sounds scary. What is the problem.

I just copy pasted from the dxva2 version. It's always hard to rely on
mingw headers because you never know which version you have and what
may be missing. There's a similar issue with MSVC ones although they
are more up to date.

>> --- a/configure
>> +++ b/configure
>> @@ -1677,6 +1677,8 @@ HAVE_LIST="
>>      $TOOLCHAIN_FEATURES
>>      $TYPES_LIST
>>      dos_paths
>> +    d3d11va_lib
>> +    d3d11vaapi_cobj
>
> d3 < do in lexical order

OK

>> @@ -4777,6 +4779,15 @@ if enabled libxcb; then
>>
>> +enabled d3d11_h &&
>> +    check_cc <<EOF && enable d3d11vaapi_cobj
>> +#define _WIN32_WINNT 0x0600
>> +#define COBJMACROS
>> +#include <windows.h>
>> +#include <d3d11.h>
>> +int main(void) { ID3D11VideoDevice *o = NULL; ID3D11VideoDevice_Release(o); 
>> return 0; }
>> +EOF
>
> What is d3d11vaapi_cobj for? It seems like a pointless level of indirection
> over d3d11va_lib.

Ys, one level of testing should probably be enough.

> There should be a helper function that you can reuse for this instead
> of rolling your own test.
>
>> @@ -5059,6 +5070,9 @@ check_deps $CONFIG_LIST       \
>>             $HAVE_LIST         \
>>             $ALL_COMPONENTS    \
>>
>> +enabled_all d3d11va d3d11vaapi_cobj &&
>> +    enable d3d11va_lib
>
> Declare a dependency instead, see how it's done for dxva2_lib.

OK

>> --- a/libavutil/hwcontext.h
>> +++ b/libavutil/hwcontext.h
>> @@ -28,6 +28,7 @@ enum AVHWDeviceType {
>>      AV_HWDEVICE_TYPE_VDPAU,
>>      AV_HWDEVICE_TYPE_CUDA,
>>      AV_HWDEVICE_TYPE_VAAPI,
>> +    AV_HWDEVICE_TYPE_D3D11VA,
>>      AV_HWDEVICE_TYPE_DXVA2,
>>      AV_HWDEVICE_TYPE_QSV,
>>  };
>
> You have to add new members at the end to avoid ABI issues.

OK

Thanks for your constructive input :)

> Diego
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