Quoting Steve Lhomme (2016-12-13 14:19:03) > From: Steve Lhomme <rob...@videolabs.io> > > The code is similar to avconv_dxva2. The decoded output needs to be copied > into > a staging texture that can be accessed by the CPU as the decoder texture can't > be accessed by the CPU. > --- > Makefile | 1 + > avconv.h | 2 + > avconv_d3d11va.c | 410 > +++++++++++++++++++++++++++++++++++++++++ > avconv_opt.c | 3 + > configure | 14 ++ > libavutil/Makefile | 3 + > libavutil/hwcontext.c | 3 + > libavutil/hwcontext.h | 1 + > libavutil/hwcontext_internal.h | 1 + > libavutil/version.h | 2 +- > 10 files changed, 439 insertions(+), 1 deletion(-) > create mode 100644 avconv_d3d11va.c
The whole hwcontext_d3d11va implementation seems to be missing from this patch. -- Anton Khirnov _______________________________________________ libav-devel mailing list libav-devel@libav.org https://lists.libav.org/mailman/listinfo/libav-devel