Quoting Steve Lhomme (2016-12-13 14:19:03)
> From: Steve Lhomme <rob...@videolabs.io>
> 
> The code is similar to avconv_dxva2. The decoded output needs to be copied 
> into
> a staging texture that can be accessed by the CPU as the decoder texture can't
> be accessed by the CPU.
> ---
>  Makefile                       |   1 +
>  avconv.h                       |   2 +
>  avconv_d3d11va.c               | 410 
> +++++++++++++++++++++++++++++++++++++++++
>  avconv_opt.c                   |   3 +
>  configure                      |  14 ++
>  libavutil/Makefile             |   3 +
>  libavutil/hwcontext.c          |   3 +
>  libavutil/hwcontext.h          |   1 +
>  libavutil/hwcontext_internal.h |   1 +
>  libavutil/version.h            |   2 +-
>  10 files changed, 439 insertions(+), 1 deletion(-)
>  create mode 100644 avconv_d3d11va.c

The whole hwcontext_d3d11va implementation seems to be missing from this
patch.

-- 
Anton Khirnov
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