Quoting Anton Khirnov (2016-12-14 11:05:49) > Quoting Steve Lhomme (2016-12-13 14:19:03) > > From: Steve Lhomme <[email protected]> > > > > The code is similar to avconv_dxva2. The decoded output needs to be copied > > into > > a staging texture that can be accessed by the CPU as the decoder texture > > can't > > be accessed by the CPU. > > --- > > Makefile | 1 + > > avconv.h | 2 + > > avconv_d3d11va.c | 410 > > +++++++++++++++++++++++++++++++++++++++++ > > avconv_opt.c | 3 + > > configure | 14 ++ > > libavutil/Makefile | 3 + > > libavutil/hwcontext.c | 3 + > > libavutil/hwcontext.h | 1 + > > libavutil/hwcontext_internal.h | 1 + > > libavutil/version.h | 2 +- > > 10 files changed, 439 insertions(+), 1 deletion(-) > > create mode 100644 avconv_d3d11va.c > > The whole hwcontext_d3d11va implementation seems to be missing from this > patch.
It should also be in its own separate patch I think, since it's completely independent from the avconv part. -- Anton Khirnov _______________________________________________ libav-devel mailing list [email protected] https://lists.libav.org/mailman/listinfo/libav-devel
