Quoting Anton Khirnov (2016-12-14 11:05:49)
> Quoting Steve Lhomme (2016-12-13 14:19:03)
> > From: Steve Lhomme <[email protected]>
> > 
> > The code is similar to avconv_dxva2. The decoded output needs to be copied 
> > into
> > a staging texture that can be accessed by the CPU as the decoder texture 
> > can't
> > be accessed by the CPU.
> > ---
> >  Makefile                       |   1 +
> >  avconv.h                       |   2 +
> >  avconv_d3d11va.c               | 410 
> > +++++++++++++++++++++++++++++++++++++++++
> >  avconv_opt.c                   |   3 +
> >  configure                      |  14 ++
> >  libavutil/Makefile             |   3 +
> >  libavutil/hwcontext.c          |   3 +
> >  libavutil/hwcontext.h          |   1 +
> >  libavutil/hwcontext_internal.h |   1 +
> >  libavutil/version.h            |   2 +-
> >  10 files changed, 439 insertions(+), 1 deletion(-)
> >  create mode 100644 avconv_d3d11va.c
> 
> The whole hwcontext_d3d11va implementation seems to be missing from this
> patch.

It should also be in its own separate patch I think, since it's
completely independent from the avconv part.

-- 
Anton Khirnov
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