> Remind me again what was the reason for numbering it this way?  I'm
> sure there was one, I just can't remember what it was.

I'm not sure there was a reason, or at least I can't find anything that jogs
my memory looking back through the logs.  One possible culprit, though - the
ordering of our pyramid matches exactly the ordering used in vtk.

Would we be better off reorienting the base?  In that case the side creation
would have to change, as well as any read functions which take in a pyramid.

The only sucky part here is keeping backward compatiblity in the .xda/.xdr
mesh format.

-Ben



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