> Remind me again what was the reason for numbering it this way? I'm > sure there was one, I just can't remember what it was.
I'm not sure there was a reason, or at least I can't find anything that jogs my memory looking back through the logs. One possible culprit, though - the ordering of our pyramid matches exactly the ordering used in vtk. Would we be better off reorienting the base? In that case the side creation would have to change, as well as any read functions which take in a pyramid. The only sucky part here is keeping backward compatiblity in the .xda/.xdr mesh format. -Ben ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Libmesh-devel mailing list Libmesh-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/libmesh-devel