On Fri, Nov 7, 2008 at 12:05 PM, Benjamin Kirk <[EMAIL PROTECTED]> wrote:
>> Remind me again what was the reason for numbering it this way?  I'm
>> sure there was one, I just can't remember what it was.
>
> I'm not sure there was a reason, or at least I can't find anything that jogs
> my memory looking back through the logs.  One possible culprit, though - the
> ordering of our pyramid matches exactly the ordering used in vtk.
>
> Would we be better off reorienting the base?  In that case the side creation
> would have to change, as well as any read functions which take in a pyramid.
>
> The only sucky part here is keeping backward compatiblity in the .xda/.xdr
> mesh format.

Yeah, we could either renumber the shape functions or change the
numbering of the reference element.  I figured the former offered the
path of least resistance, but I could be convinced to do either.

-- 
John

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