On Thu, 24 Feb 2011, Vetter Roman wrote:

> I have a 1D mesh which is simulated in parallel. From time to time,
> I would like to append some more nodes/elements at one end of
> the mesh, or remove some. This is going to happen always at the
> same end. How can this be done? The mesh will need to be
> repartitioned and the system vectors etc. will need to be
> redistributed in some way. Is there a class/method that provides
> such functionality?

Adding new elements/nodes to a mesh ought to be possible using the
same APIs as for the original mesh construction - see the
MeshGeneration tools for examples.  IIRC you'll want to add new
elements with invalid processor ids so they're "unpartitioned", then
call prepare_for_use() afterwards to get them assigned to processors
in a load-balanced fashion.

The catch is that I'm not sure our System::project_vector code is up
to the task.  It will try to project a solution on the changed mesh
from the corresponding solution on the old mesh, which won't exist.
Even if that's the case it ought to be simple to fix, though, just by
adding a test for the old_dof_object and skipping projections on any
elements where that doesn't exist.

Sorry I've got a backlog of important emails from you right now, BTW;
illness sapped my productivity and important work stuff is higher on
the TODO list.  Hoping to get caught up today or this weekend; yell at
me if I haven't gotten back to you by next week.
---
Roy

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