Dear Roy and others

> Adding new elements/nodes to a mesh ought to be possible using the
> same APIs as for the original mesh construction - see the
> MeshGeneration tools for examples.  IIRC you'll want to add new
> elements with invalid processor ids so they're "unpartitioned", then
> call prepare_for_use() afterwards to get them assigned to processors
> in a load-balanced fashion.

Indeed, this did it. I followed the
MeshTools::Generation::build_cube() procedure, assigning the new nodes
to DofObject::invalid_processor_id, and then call
prepare_for_use(true).

> The catch is that I'm not sure our System::project_vector code is up
> to the task.  It will try to project a solution on the changed mesh
> from the corresponding solution on the old mesh, which won't exist.
> Even if that's the case it ought to be simple to fix, though, just by
> adding a test for the old_dof_object and skipping projections on any
> elements where that doesn't exist.

Thank you for the detailed description, I have been able to implement
it as you suggested. Both System::ProjectVector::operator() and
System::BuildProjectionList::operator() needed an additional continue
in the case that the old_dof_object doesn't exist for a given element
or it has no dofs for the current system (this is relevant for
equation systems with more than one system).

Attached please find my diff. I suppose it should be fully backwards
compatible and might come in handy for others who also want to modify
their mesh.

Again, thanks for your support!
Roman
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