> Adding new elements/nodes to a mesh ought to be possible using the
> same APIs as for the original mesh construction - see the
> MeshGeneration tools for examples.  IIRC you'll want to add new
> elements with invalid processor ids so they're "unpartitioned", then
> call prepare_for_use() afterwards to get them assigned to processors
> in a load-balanced fashion.
>
> The catch is that I'm not sure our System::project_vector code is up
> to the task.  It will try to project a solution on the changed mesh
> from the corresponding solution on the old mesh, which won't exist.
> Even if that's the case it ought to be simple to fix, though, just by
> adding a test for the old_dof_object and skipping projections on any
> elements where that doesn't exist.

Thank you, Roy. I'll see if this works as desired and will let you
know about the outcome.

Roman

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