> Adding new elements/nodes to a mesh ought to be possible using the > same APIs as for the original mesh construction - see the > MeshGeneration tools for examples. IIRC you'll want to add new > elements with invalid processor ids so they're "unpartitioned", then > call prepare_for_use() afterwards to get them assigned to processors > in a load-balanced fashion. > > The catch is that I'm not sure our System::project_vector code is up > to the task. It will try to project a solution on the changed mesh > from the corresponding solution on the old mesh, which won't exist. > Even if that's the case it ought to be simple to fix, though, just by > adding a test for the old_dof_object and skipping projections on any > elements where that doesn't exist.
Thank you, Roy. I'll see if this works as desired and will let you know about the outcome. Roman ------------------------------------------------------------------------------ Free Software Download: Index, Search & Analyze Logs and other IT data in Real-Time with Splunk. Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. http://p.sf.net/sfu/splunk-dev2dev _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
