I'm pretty sure the camera is all client side.
However, the camera can be locked to an object on sit, so whatever mechanism does that is what we want to utilize.
On 9/19/06, Jesse Nesbitt <[EMAIL PROTECTED]> wrote:
On 9/19/06, Hugh Perkins <[EMAIL PROTECTED]> wrote:
>
> > * Support for moving and animating the avatar, as well as moving the
> camera
> This is a must do, but I haven't found a movement packet. Any ideas?
>
>
> Random idea: a logical way to do this would be to issue an objectupdate
> packet for the avatar's object.
If I recall correctly ObjectUpdates are sim -> viewer. There are
object moving packets though, those might work
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Tom Wilson
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