… Which is how is worked back in
Windows XP as well. Microsoft stopped shipping OpenGL drivers with
Windows back during the days of Windows 98. It should be noted that
Microsoft did intend to break OpenGL support in One of the interesting things in DirectX
10 is how Microsoft has decided to change their API to be more like OpenGL,
removing all the CAP bits, etc. Microsoft’s DirectX team apparently
finally sees the benefit of this API design. That said, DirectX and OpenGL both offer
optimized paths to the hardware. You won’t see any real difference
between the two in performance. Thus, you should choose your API based on
something other than performance. -Samuel Vincent From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Clement OpenGL will work just
fine in On 10/30/06, Tom
Wilson <[EMAIL PROTECTED]>
wrote: Okay... let's not get into an OGL vs D3D war. This never ends
well. BTW: for those of you curious (or worried) about MS's support for OGL,
the latest info I've found states that MS will support 3 forms of OGL access. 1. For video card vendors that don't provide an OpenGL driver (most of
them, I think), MS will provide an accelerated OpenGL 1.4 compatible driver
that maps the calls to D3D calls. This probably won't be as fast as native GL,
but it will work with every 3D video card that has D3D support. 2. Vendors can choose to implement an OpenGL driver that takes over the
video subsystem. When these apps are running, the pretty transparent 3. Vendors can use a new feature that displays the OpenGL frame buffer
on a Direct 3D surface. This lets the Aero interface stay up and running,
giving us the transparent window borders, and also allows the OpenGL stuff to
work at native speed. Rumor has it that nVidia should work with at least mode 2, if not mod
3. ATI support (so far) seems to be lacking. ATI does not yet have a new set of
beta drivers out (the latest was for RC1), and may not have a new set out until
I have a set of MSDN discs on the way, and as soon as I get my On 10/30/06, Michael
Cortez <[EMAIL PROTECTED]
> wrote: > Using OpenGL instead of DirectX would be like using Java instead
of
|
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