Sorry for jumping into this debate, especially after the warning about it degenerating.. but here goes. Are you guys talking about using/standardizing on DirectX within LibSL for something? If so, is there linux and mac support for DirectX? SecondLife is a GL app and that wont be changing for the next 6 months minimum, from my gut instinct. Now I think libsl isn't neccesarily tied into any specific apis relative to SecondLife, but my understanding is that up to this point libsl is still cross platform since the C# stuff can theoretically run on all the target platforms that SL runs on.. I can see abstracting the rendering components ( are there any ? ) of libsl to use either GL or DirectX, but picking DX to be the standard seems to be a bad decision, as opposed to supporting both through an abstraction layer, or standardizing on GL only? Seems like the real debate is whether to support only GL, or Both GL and DX on Windows...
Forgive me if I'm missing something obvious.
Thanks,
-Thrax

p.s.-Thank you all for all of your support and dedication!!!


On Oct 30, 2006, at 5:30 PM, John Hurliman wrote:

[EMAIL PROTECTED] wrote:

That said, DirectX and OpenGL both offer optimized paths to the hardware. You won’t see any real difference between the two in performance. Thus, you should choose your API based on something other than performance.


I can settle the debate right now: DirectX has PIX, OpenGL doesn't. http://channel9.msdn.com/Showpost.aspx?postid=109396

John

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