Sorry for jumping into this debate, especially after the warning
about it degenerating.. but here goes.
Are you guys talking about using/standardizing on DirectX within
LibSL for something? If so, is there linux and mac support for
DirectX? SecondLife is a GL app and that wont be changing for the
next 6 months minimum, from my gut instinct.
Now I think libsl isn't neccesarily tied into any specific apis
relative to SecondLife, but my understanding is that up to this point
libsl is still cross platform since the C# stuff can theoretically
run on all the target platforms that SL runs on..
I can see abstracting the rendering components ( are there any ? ) of
libsl to use either GL or DirectX, but picking DX to be the standard
seems to be a bad decision, as opposed to supporting both through an
abstraction layer, or standardizing on GL only?
Seems like the real debate is whether to support only GL, or Both GL
and DX on Windows...
Forgive me if I'm missing something obvious.
Thanks,
-Thrax
p.s.-Thank you all for all of your support and dedication!!!
On Oct 30, 2006, at 5:30 PM, John Hurliman wrote:
[EMAIL PROTECTED] wrote:
That said, DirectX and OpenGL both offer optimized paths to the
hardware. You won’t see any real difference between the two in
performance. Thus, you should choose your API based on something
other than performance.
I can settle the debate right now: DirectX has PIX, OpenGL doesn't.
http://channel9.msdn.com/Showpost.aspx?postid=109396
John
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