[EMAIL PROTECTED] wrote:

That said, DirectX and OpenGL both offer optimized paths to the hardware. You won’t see any real difference between the two in performance. Thus, you should choose your API based on something other than performance.


I can settle the debate right now: DirectX has PIX, OpenGL doesn't. http://channel9.msdn.com/Showpost.aspx?postid=109396

John

_______________________________________________
libsecondlife-dev mailing list
libsecondlife-dev@gna.org
https://mail.gna.org/listinfo/libsecondlife-dev
http://www.libsecondlife.org/

Reply via email to