Yes, Ogre is an awesome game engine. However, that is not quite what's under debate. It's the more low-level question of DirectX or OpenGL as the underlying API to the hardware calls. Ogre, I believe supports both. Interesting point though.... if the question of OGL or D3D is in regards to someone trying to create a robust rendering engine/scene viewer... why NOT use Ogre?

The last time I used Ogre, the .NET port was quite good (although it will never be quite as complete as the main trunk which is C++, just as a matter of resources, and most people still believe managed code can't hold a candle to native stuff)

On 10/30/06, Hugh Perkins <[EMAIL PROTECTED]> wrote:
Have you considered using Ogre3d?  Looks powerful, well-used, supports C#.


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Ryan Gahl
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