It would be only fair to include Xgl instead of a plain comparison
between newer D3D drivers and older OpenGL drivers.
http://www.youtube.com/watch?v=Cz_2vKq5cZk
John Hurliman wrote:
[EMAIL PROTECTED] wrote:
That said, DirectX and OpenGL both offer optimized paths to the
hardware. You won’t see any real difference between the two in
performance. Thus, you should choose your API based on something
other than performance.
I can settle the debate right now: DirectX has PIX, OpenGL doesn't.
http://channel9.msdn.com/Showpost.aspx?postid=109396
John
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