Hopefully someone will be kind enough to give a response to the following:

I am a little confused about the whole OSX bundle structure-- I have read the technotes and have set up my structure as specified, however, there are a few things going wrong.

1) The stub projector is now asking for "Flash Component" xtra. I only see Flash Agent, Flash Asset and Flash Asset options which are all in the stub's Xtras folder. What the heck is it looking for, or why is it now looking for this? (The app has been fully tested and is bug free- up until trying to 'bundle' it.)

2) The app utilizes companion assets that live in folders at the projector level. Where do these go now relative to the top level of the bundle? Same level, or inside the bundle? Wondering how projector resolves the pathname. Is this handled by the system/bundle relationship?

3) In the contents level of the bundle I am using DXR and CXTs and pointing to them with my stub. Is this correct, or do they need to be shockwave projectors too?

4) Also in the example, there was no mention of needing an INI file, however, I had to add one with a [Movies] section and "Movie01=::MyDXR.dxr" for the projector to start up properly.

5) How does this effect an hybrid disk where the PC side needs to share the companion resources in order to fit all the content on one disk by avoiding duplicate content for each side?

Overall, this whole bundle structure has wreaked havock on an otherwise 'ready to go' app. I need to deliver and don't have a few days to play with it until I figure it all out.

Anyone???? Please??? Pretty please???

-Andy Driscoll

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