Thanks Rich,
I circumvented the problems by creating a stub that opens my Main projector and then closes itself.
This was the only way to avoid all the init errors I was getting with V12, Table Xtra, etc...
The only problem now is: I made a couple small changes to my stub (pointing to different projector names) and then recompiled the same way as previous. Now I continue to get a "requires Shockwave 10" error message.
Any ideas for this one?
Thanks again,
Andy Driscoll
> 1) The stub projector is now asking for "Flash Component" xtra. I only see
> Flash Agent, Flash Asset and Flash Asset options which are all in the stub's
> Xtras folder. What the heck is it looking for, or why is it now looking for
> this? (The app has been fully tested and is bug free- up until trying to
> 'bundle' it.)
The Flash Component Xtra is used by Director MX 2004 as an alternate/new
(though default) button technology. Unless you switch to "Classic" tool
view, your buttons will be Flash Components. If you don't see that xtra,
it's probably been omitted. Are you trying to create the bundle on a machine
that only has MX, while assets were created with MX 2004?
> 2) The app utilizes companion assets that live in folders at the projector
> level. Where do these go now relative to the top level of the bundle? Same
> level, or inside the bundle? Wondering how projector resolves the pathname.
> Is this handled by the system/bundle relationship?
Think of the bundle as nothing more than a directory structure. Because the
projector is inside a folder, any access to assets must be accomplished from
that point. The projector is always found at "the applicationPath". The best
thing to do--especially considered the hybrid question to follow--is keep
all media (everything except your executables) inside a media folder at the
root level fo the CD. You then create a stub projector that does nothing
more than climb out of the bundle directories, and into the media directory,
etc., to go to the first movie you need.
I hope this helps, --Rich Shupe
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