> Is there another way to do this that would test if the user is > approximately almost exactly within the rect of the invisible > sprite?? (not "exactly", but "approximately exactly?")
Can't you compare the area of the interset rect with the area of the exact invisible rect and when the interset rect achieves a specified percentage of the total are you're almost exactly there? tIsect = tUserRect.intersect(tExactRect) tIsectArea = tIsect.width * tIsect.height tExactArea = tExactRect.width * tExactRect.height if (float(tIsectArea) / tExactArea) > tTargetPctg then -- you are almost there end if Where tTargetPctg is something like 90%, or 95%, thus the user must be close to exactly over the target area? Untested email Lingo, but it should help demonstrate my idea. Yes? No? Other? Cheers, Tom Higgins - Technical Product Manager Macromedia Director and the Shockwave Player http://weblogs.macromedia.com/thiggins/ ... [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [email protected] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
