>Yeah, what is the meaning of "jerky" in this context?

I tested all of what Jakob suggests already, and there are definitely 
issues. Even a nicely anti-aliased sprite can seem imperfect when 
rotating it. If you go all out and use imaging lingo to make it work 
right, and then perhaps scale it back down so that any remaining 
problems are not noticed, I think your machine will be running very 
slowly by then.

Have you looked at the link I sent? It solves all the issues I can think of.


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