At 18:15 -0500 02/06/2002, the nightboy wrote:
>>Well, unless you're willing to offer some information regarding what
>>else the program might be doing at that point, what the actual pixel
>>resolution of the images is and so on -- in short, enough context to
>>meaningfully comment on what you're trying to do -- you're not likely
>>to get much by way of meaningful comment on what you're trying to do.
>>
>on average 300000 pixels per image.
>there are up to 5 animations occurring simultaneoulsy; each including
>blend, scale, rotate, skew -- that are hand tweened, sometimes scaled 2000%
>at first the program imports them from a directory.
Mmmm, yes, you're defintely going to be seeing hitchiness there I
think. If there is a way to both preload the stuff you're animating,
*and* set it to unload 'last' (by default items unload when Director
thinks it's done with them, but this is not always optimal), you
might improve performace some. But rotating a 300K image with scaling
and ink effects is gonna lag even when you have *one* sprite doing
it, in some cases. :(
--
Warren Ockrassa | http://www.nightwares.com/
Director help | Free files | Sample chapters | Freelance | Consulting
Author | Director 8.5 Shockwave Studio: A Beginner's Guide
Published by Osborne/McGraw-Hill
http://www.osborne.com/indexes/beginners_guides.shtml
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