>At 17:08 -0500 06/02/02, Colin Holgate wrote:
>>>The client wants an explanation of why it is jerky. I would assume that it
>>>is a combination of processor and redraw. That would be a video card issue,
>>>no?
>>
>>Maybe there's an obvious answer to all the problems... give me a minute.
>>
>>Actually, while you're giving me a minute, tell me exactly what the
>>images look like.
>
>Yeah, what is the meaning of "jerky" in this context?
>Usually it works in the time-domain, and signifies a repeated pattern
>that was supposed to repeat at regular intervals, but instead occur
>at uneven intervals, ie: not steady.
>
>But somehow I have hunch it works in the spatial domain here,
>signifiying a non-anti-aliased rotation, that tears by complete rows
>of pixels at given rotations.
>
>If jerky is timebased, the task is to take firmer control of the cpu,
>preventing it from spending cycles in other activities.
>
>If jerky is spatial, the task is to enable anti-aliased rotation as
>with AlphamaniaXtra.
>I believe the stage always (or by default?) does distortion
>operations non-anti-aliased, but imaging lingo is able to do
>anti-aliased distortions such as quad manipulations.
>I think, with imaging lingo you could even perform the rotations at
>an oversize, and then scale down to size being "staged", that should
>help in smoothing the appearance, to the pleasurousity of clients.
>
>Jakob
it is spatial.


 Brian Douglas  (:ub)
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