>I was yanking your chain a little. But it does seem rather a baroque >method to implement something that more or less already exists. Kind >of like using imaging Lingo to create shapes on the fly when you >could just as easily use the paint window. > >Plus it uses globals, eww. Non-object code! Icky drippy! ;)
I love globals, and as for the sendallsprites versus a repeat loop, I'm going to stick with sendallsprites. If you really had to use a repeat loop, my script worked around the issue of moved sprites that were now in a different channel. -- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
