>I was yanking your chain a little. But it does seem rather a baroque 
>method to implement something that more or less already exists. Kind 
>of like using imaging Lingo to create shapes on the fly when you 
>could just as easily use the paint window.
>
>Plus it uses globals, eww. Non-object code! Icky drippy! ;)


I love globals, and as for the sendallsprites versus a repeat loop, 
I'm going to stick with sendallsprites. If you really had to use a 
repeat loop, my script worked around the issue of moved sprites that 
were now in a different channel.


-- 
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]

Reply via email to