>This suggests that there is in fact no container tucked away somewhere in >RAM that keeps track of which sprite owns which handler. Does anyone in the >know care to enlighten me on this?
It is quite possible that I made this up, but I've been involved with Director betas since D5, and I just feel sure I remember something about that in the distant past. You've over delivered on the testing front, but just one last interesting idea, what happens if you have the number of channels set to equal the last channel that's used, say a 100 for example (in the movie settings dialog)? Does the sendallsprites take less time than it does for exactly the same sprite arrangement, but with the highest channel being 1000? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
