>Here's another opportunity for a benchmark test - sprites with masks vs one
>sprite whose member is getting its image swapped out. I bet the imaging way
>would win, but that's just a hunch. Not that a millisecond or 5 matters, but
>I'm curious.


I might try that later, but here's a big argument for Mask, it works 
in D4 and later (I just tried it in D4.04). You could use imaging 
lingo if it was D8 or 8.5.

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