>Here's another opportunity for a benchmark test - sprites with masks vs one >sprite whose member is getting its image swapped out. I bet the imaging way >would win, but that's just a hunch. Not that a millisecond or 5 matters, but >I'm curious.
I might try that later, but here's a big argument for Mask, it works in D4 and later (I just tried it in D4.04). You could use imaging lingo if it was D8 or 8.5. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
