I'd bet on Mask ink.
writing into member.image is generally a slow operation.

-Buzz

At 3:15 PM -0500 3/31/02, you wrote:
>>Here's another opportunity for a benchmark test - sprites with masks vs one
>>sprite whose member is getting its image swapped out. I bet the imaging way
>>would win, but that's just a hunch. Not that a millisecond or 5 matters, but
>>I'm curious.
>
>
>I might try that later, but here's a big argument for Mask, it works 
>in D4 and later (I just tried it in D4.04). You could use imaging 
>lingo if it was D8 or 8.5.
>
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