I'd bet on Mask ink. writing into member.image is generally a slow operation.
-Buzz At 3:15 PM -0500 3/31/02, you wrote: >>Here's another opportunity for a benchmark test - sprites with masks vs one >>sprite whose member is getting its image swapped out. I bet the imaging way >>would win, but that's just a hunch. Not that a millisecond or 5 matters, but >>I'm curious. > > >I might try that later, but here's a big argument for Mask, it works >in D4 and later (I just tried it in D4.04). You could use imaging >lingo if it was D8 or 8.5. > >[To remove yourself from this list, or to change to digest mode, go >to http://www.penworks.com/lingo-l.cgi To post messages to the >list, email [EMAIL PROTECTED] (Problems, email >[EMAIL PROTECTED]). Lingo-L is for learning and helping with >programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
