>> Here's another opportunity for a benchmark test - sprites with masks vs one
>> sprite whose member is getting its image swapped out. I bet the imaging way
>> would win, but that's just a hunch. Not that a millisecond or 5 matters, but
>> I'm curious.
> 
> 
> I might try that later, but here's a big argument for Mask, it works
> in D4 and later (I just tried it in D4.04). You could use imaging
> lingo if it was D8 or 8.5.

I'm sure you're correct, but I'll have to pull my 7100 out of the basement
to confirm. ;)

-Kurt

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