>> Here's another opportunity for a benchmark test - sprites with masks vs one
>> sprite whose member is getting its image swapped out. I bet the imaging way
>> would win, but that's just a hunch. Not that a millisecond or 5 matters, but
>> I'm curious.
> 
> I might try that later

It's a fun little benchmark exercise to think about, too. Testing the speed
of an imaging op on a sprite's member against actual sprite manipulations...
where to put the timer, and how to equalize the separate methods? I need a
life :)

-Kurt

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