>> Here's another opportunity for a benchmark test - sprites with masks vs one >> sprite whose member is getting its image swapped out. I bet the imaging way >> would win, but that's just a hunch. Not that a millisecond or 5 matters, but >> I'm curious. > > I might try that later
It's a fun little benchmark exercise to think about, too. Testing the speed of an imaging op on a sprite's member against actual sprite manipulations... where to put the timer, and how to equalize the separate methods? I need a life :) -Kurt [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
