Hi, At 11:07 AM 4/25/2002 -0500, you wrote:
>>>>>Well, somewhere in the rollover code then there's a line that's >>>>>supposed to change the sprite's Cast member onscreen. The first >>>>>thing >>>to do is check the code in the Property Inspector under the >>>>>Behavior tab and see if there are properties that can be set, such as >>>>>the >>>"normal" and "rollover" sprite members. If so, you'd change the >>>>>settings there. >> >>I believe you are referring to figure 2-3 on page 48. > >Well, that would be one example of the PI's appearance, yes. ;) There's more? I thought there was only one PI? >>The strangest thing is that when I compared it to a button which worked >>properly, the settings here are identical. >> >>I've checked everything, including the other two behaviors and everything >>is the same. >> >>Do I still change my settings list? > >Possibly. Without actually seeing the rollover code in question, I'm >assuming it has settings that let you pick the specific button that's >supposed to be switched. That is, the behavior should let you pick the >Cast member that's supposed to come onscreen when the rollover takes place. >If the settings in your behavior, though, are identical to the original >movie from which you got the behavior, you might be in trouble -- for >unless your movie has the same Cast member as the one being switched in >the original movie, things will not work as you expect them to. > >So if the original movie references a Cast member named (as an example) >"rolloverButton" for the rollover, but your current movie does not have >any such Cast member included, it won't work. > >You'll need to actually change the behavior settings to make sure it is >pointing to the correct Cast member in your current Director movie Cast. I've changed it, yet the problem remains. >>Otherwise the behavior has been hard-coded in some way (probably). Those >>can be harder to modify because you don't necessarily know exactly where >>and how things are being modified on the Stage by the code. >> >>If it was such , what can I do? > >Try using the rollover member change library palette behavior. I tried this, too... Oh dear? Is this problem too difficult to solve? >> >That's another reason I recommend against copy and paste in general; >> you just can't be sure that what you're getting will owrk in your >files >> at all. >> >> I am beginning to understand why I must not do this. Thank you, I will >> heed your advice. > >I wouldn't say you mustn't do it; rather, be aware that in doing so you >might have to do so much adjusting with the code you've copied that it >would take the same amount of time to just write it yourself. Yes, I understand what you mean. >You really don't need to worry about that at all unless you are planning >to release your file in the Shockwave format. In that case you'd probably >be reasonably happy with JPEG compression. You'll have to try several >different exports and check the image quality until you get something >that's an acceptable (to you) compromise of visual quality versus file size. > >JPEG compression, when it's on relatively high, can cause pretty >substantial degradation of graphic quality. If you've got a client that is >used to high-resolution printed media, such a person might have less >tolerance for this than someone who's more used to working with GIFs and so on. The higher the JPEG compression, the smaller the file size? >>On page 58, I am not sure how to create the movie. >> >>You indicate that I need to create a #text sprite. From page 24, I >>understand this to be A in the toolbox on the left. >> >>To create this #text sprite, I drag this to the stage. Do I need to make >>amendments to this sprite? >> >> I note that here the PI contains only four items: >>i member, A text, 3D Extruder and Cast. >> >>I click on A text to change its' framing pop-up to scrolling. I >>then dragged the behaviour >> >>Get Net Text onto this empty text member. I entered the url as stated and >>connected to the internet. >> >>When I played the movie, I did not see any text on stage. > >Did you have a 'go the frame' script in the script channel? If not, you'll >want to add one, to keep the play head on that frame while the net text is >retrieved. > >If so, it's possible there was just a delay in the net that kept the text >from being accessed. That happens sometimes too. ;) That was not the case. May I check with you: 04-gnt.dir that I downloaded - is this a working file? When I opened the file, the font 'charcoal' was missing. When I ran the movie, no words appeared either On page 91, I do not understand this statement: 'You'll want to do it in your startMovie handler...' Why do you want to do things in a StartMovie handler? When you were helping me with making sprites invisible and visible, it was definitely not created there. Is there anything significant about a StartMovie handler? By the way, I like what is written on page 71 paragraph 3. It is a pity I do not have a barbecue grill. The explanation of variables doesn't bore me, it is in fact very lucid and easily comprehended. Thank you. Noelle > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
