sure, if you wanna reinvent the wheel...

:-)

Irv Kalb wrote:
> 
> Mr. Pythagoras can help you here
> 
> Assuming that the "object" is at pLocH, pLocV, then to find the
> distance the mouse is away from that object, you can do this:
> 
> property pLocH
> property pLocV
> property spriteNum
> 
> -- somewhere, set up pLocH and pLocV,
> -- if you are talking about the sprite in this channel, you can do this
> on beginsprite me
>     pLocH = sprite(spriteNum).locH
>     pLocV = sprite(spriteNum).locV
> end
> 
> on exitFrame me
>      distanceH = abs(the mouseH - pLocH))
>      distanceV = abs(the mouseV - pLocV))
>      distance = sqrt((power(distanceH, 2)) + power(distanceV, 2)))
>      if distance <= 5.0 then
>         -- inside
>      else
>          -- outside
>      end if
> end
> 
> Irv
> 
> At 9:46 AM +1000 5/3/02, Elvin M. Certeza, Jr. wrote:
> >Hello List, does anyone know where I can read on some information regarding
> >mouse detection?  I am trying to play with an object detecting the mouse
> >location related to it's distance form the object, say within 5 pixels.
> >
> 
> --
> 
> Lingo / Director / Shockwave development for all occasions.
> 
>    (Home-made Lingo cooked up fresh every day just for you.)
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