sure, if you wanna reinvent the wheel... :-)
Irv Kalb wrote: > > Mr. Pythagoras can help you here > > Assuming that the "object" is at pLocH, pLocV, then to find the > distance the mouse is away from that object, you can do this: > > property pLocH > property pLocV > property spriteNum > > -- somewhere, set up pLocH and pLocV, > -- if you are talking about the sprite in this channel, you can do this > on beginsprite me > pLocH = sprite(spriteNum).locH > pLocV = sprite(spriteNum).locV > end > > on exitFrame me > distanceH = abs(the mouseH - pLocH)) > distanceV = abs(the mouseV - pLocV)) > distance = sqrt((power(distanceH, 2)) + power(distanceV, 2))) > if distance <= 5.0 then > -- inside > else > -- outside > end if > end > > Irv > > At 9:46 AM +1000 5/3/02, Elvin M. Certeza, Jr. wrote: > >Hello List, does anyone know where I can read on some information regarding > >mouse detection? I am trying to play with an object detecting the mouse > >location related to it's distance form the object, say within 5 pixels. > > > > -- > > Lingo / Director / Shockwave development for all occasions. > > (Home-made Lingo cooked up fresh every day just for you.) > [To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/lingo-l.cgi To post messages to the list, email >[EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for >learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
