That is pretty much what I am doing now but in my actual movie I have so
much going on that I am trying not to have to cycle though all the sprites
to find the one I am looking for.  Thanks for the suggestion anyhow.

-Jason


-----Original Message-----
From: Kerry Thompson [mailto:[EMAIL PROTECTED]] 
Sent: Monday, June 03, 2002 4:01 PM
To: [EMAIL PROTECTED]
Subject: Re: <lingo-l> finding a sprite


> I have a cast member that is placed in a random
> sprite channel. Lets call it member 1.
> On a button click I need to figure out what 
> sprite challe member 1 has been placed in.

You could use a handler like this in a behavior on the button
(warning--untested e-mail Lingo):

numChannels = 999 --  or less if you have a max
repeat with i = 1 to 999
  if sprite(i).member.name = "member 1" then
    put "member is in channel " & i
    exit repeat
  end if
end repeat

Cordially,

Kerry Thompson
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