>That is pretty much what I am doing now but in
> my actual movie I have so much going on that I
> am trying not to have to cycle though all the
> sprites to find the one I am looking for.
Well, another approach would be to put this on your sprites:
property pMyMemmber
on beginSprite me
pMyMember = sprite(me).member.name
yada yada
end
on checkMyMember me, memName
if memName = pMyMember then
return sprite(me).spriteNum
end if
end
Then you could do a
spriteChannel = sendAllSprites (#checkMyMember, "Member 1")
SendAllSprites is kind of slow, of course. Another option would be to set up a
registry object, have the sprites register their members, then ask the registry object
for the appropriate sprite channel.
Cordially,
Kerry Thompson
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the list, email
[EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for
learning and helping with programming Lingo. Thanks!]